New WebGL Capabilities
The latest TransMagic build (12.31.400) has both a home button and an assembly tree display to improve viewing and CAD data access in a browser.
- If you click the checkmark on any component, the part will no longer be visible in the assembly; checking the box causes the part to return.
- Clicking the ‘Home’ button makes the part return to a default zoom and position.
- Pressing and dragging with the left mouse button causes the part or assembly to rotate in 3D.
- Spinning the mouse wheel zooms the image.
- Pressing and dragging the left and right mouse button at the same time lets you pan the part or assembly around the screen.
WebGL Settings
- Window Output Color Top and Bottom determine the background browser window color for the WebGL file. If the colors are different, they will form a gradient.
- Navigation Buttons give you the ability to turn on or off the Home button and the Model Assembly Tree. In Settings, go to WebGL Write, and then check either or both boxes. By default, both boxes are checked. You can also uncheck both boxes if you want a cleaner look for in-browser product libraries.
- Polygon Output Options leads to the Polygon Output dialogue, which allows you the ability to control Facet Resolution with basic and advanced settings, as well as a checkbox for ‘Include Body Edges’. Body Edges are off by default, in order to keep file sizes small.
New Create Subassembly Behavior
In this release, if you select parts from a subassembly and then use the Right Mouse Button menu to select Change > Create Subassembly, the subassembly will be created in the subassembly you have chosen to work in, rather than at the root level of the assembly. NOTE: Make sure to keep the Ctrl key held down during this process.
Alternatively, if you choose two parts for the new subassembly, and one is inside a subassembly and the other is at the root level, the new subassembly will be created at the root level.
Create Assembly Now Available for Collada
You can now convert a multibody Collada part to a true assembly, or convert one or more parts to a subassembly, using the Right Mouse Button menu on the desired parts and selecting Change > Create Assembly or Change > Create Subassembly. If you are selecting more than one part to put into a new subassembly, make sure to hold the Ctrl key while you are selecting the parts in the Assembly Browser, and keep holding the Ctrl key while you click the right mouse button, select ‘Change’, then select ‘Create Subassembly’.
STL and OBJ Polygon Reduction
Many users take their CAD Brep models to a polygonal state using Polygon Reduction, but sometimes you’re starting with a polygonal model and just want to simplify it.
Now you can open a complex, overly dense polygonal mesh and simplify it using the 0-100 polygon reduction slider.
Our sample 1 MB SAT file grew to 17 MB when saved to STL using default settings. If the STL Write settings are tightened by about half, file size quickly balloons to 167 MB, and that’s just for a small assembly. We all know that large files can be sluggish to work with in CAD systems, and that file size and polygon count is often critical.